
I don't see why one wouldn't just get the crossperk weapon for the explosive factor instead. Originally posted by Bear with Potatoes:One of the viable loadouts for a commando thats a bit more uncommon is SCAR/RPG combo the SCAR is for trash the RPG is for Scrakes and FPs nothing more really needs to be said.

The bullpup is a good weapon to i just stay away from the stoner unless i got heaps of dosh if you waste your ammo trying to take out big zeds your doing the wrong job with the wrong perk u can take sc & fp on but not worth it if u got a decent demo i find with the commando is find a point to hold primarly taking out trash & med zeds with the stalker ability can save the team hugly with zed time extension i found if u wanna win you need a commando on your team all games i have won with has been with least with a commando on the team the passives commando has is a saviour when it gets sticky & its absolutly a awsome perk my fav to date still play alot with as its so good just find a play style which works & stick with it

If there is no Support class, then it is advised that all players lay a barrage of bullets (and other melee weapons) down upon the Scrake to minialise the damage he can do. This weapon is a Scrakes worst nightmare, as it propells shrapnel through the ZEDs it can bring a Scrake down without it harming any players. Having a Support class in your team to tackle this monster of a ZED is incredibly useful, as by the time they come along it is usually possible to have obtained the AA-12 Auto Shotgun. With several melee attacks that can cause a lot of damage to players, the Scrake is a force to be reckoned with. It has a lot of health and is capable of out running a player once it has taken enough damage. The table below shows the experience points a player will gain on each difficulty upon killing a Scrake.

It has a large chainsaw and can outrun a player when enraged. The Scrake is a special enemy found in Killing Floor 2.
